Prepin
Log in
Rivet Industries

engineering opportunity

Software Engineer, Graphics & Camera Pipeline

The engineer will own the end-to-end camera and graphics pipeline, optimizing data paths for low-latency mixed reality applications. They will work across Linux and Android system layers to interface with hardware and ensure high-performance rendering.

San Jose, California, United StatesonsiteFULL_TIME

Posted

About the role

What will you do at Rivet Industries?

Work Authorization Requirement: Due to the nature of our business and compliance with federal regulations, all candidates must be a "U.S. Person". Upon hire, you will be required to provide documentation verifying your status as a U.S.

Citizen, a lawful permanent resident, or a protected individual under 8 U.S.C. 1324b(a)(3). Role: Software Engineer, Graphics & Camera Pipeline Location: San Jose or Bellevue Compensation*: $200,000-$275,000 + benefits Description At Rivet, we’re building systems that fuse sensor data with real-time digital overlays. This role sits at the core of that experience.

We’re looking for a software engineer who operates at the intersection of firmware, OS, and real-time graphics—someone who can take raw camera input, move it efficiently through the system, and enable low-latency reprojection and rendering for mixed reality applications. If you’ve worked on platforms like gaming consoles, AR/VR devices, or GPU-driven systems, you’ll feel at home here. The quality, latency, and reliability of our mixed reality experience depend directly on the systems you build.

You’ll be working on the hardest technical problems in the stack—and your work will be visible in every frame.

Responsibilities

  • * Own the end-to-end camera and graphics pipeline, from sensor input to rendered output * Build and optimize low-latency data paths for camera ingestion, processing, and reprojection * Work across Linux and Android system layers (kernel, HAL, system services) to support real-time imaging workloads * Interface directly with hardware (cameras, GPUs, sensors) to bring up and debug drivers and data flows * Design and implement efficient memory, buffer, and synchronization strategies (e.g., zero-copy pipelines, DMA, GPU interop) * Enable mixed reality rendering pipelines, aligning real-world imagery with virtual overlays * Debug and resolve complex system-level issues across firmware, OS, and application layers * Partner closely with hardware, perception, and application teams to ship performant, reliable systems Requirements * 5+ years of experience in system software, graphics, or camera pipelines * Strong experience with Linux and/or Android at the system level (kernel, drivers, HALs, AOSP) * Deep understanding of camera systems (ISP pipelines, frame timing, synchronization, calibration) * Experience with graphics and GPU pipelines (OpenGL, Vulkan, CUDA, or similar) * Familiarity with real-time or low-latency systems, including profiling and performance optimization * Experience working close to hardware: device drivers, memory management, and I/O subsystems * Ability to debug across the stack—from firmware to user-space Preferred Qualifications * Experience developing AR or VR platforms (XR platforms a plus) * Experience with computer vision or camera intrinsic & extrinsic calibration * Experience with multi-camera systems, sensor fusion, or reprojection techniques * Experience with game engines or real time interactive simulations a plus * Familiarity with zero-copy architectures, hardware buffers, and GPU/CPU synchronization * Exposure to mobile, embedded or resource-constrained systems (thermal, power, compute limits) * Knowledge of digital display standards (MIPI or equivalent, video timings, color spaces) *Total compensation may vary within this range and is determined by years and level of relevant experience, job-related skills, education, and other factors.
  • In addition to base salary, this role may be eligible for equity grants and other forms of compensation.
  • Eligible employees also receive a competitive benefits package, including unlimited PTO.
  • EOE

Which skills does this role require?

System softwareGraphics pipelineCamera pipelineLinuxAndroidKernel developmentHALOpenGLVulkanCUDADevice driversMemory managementPerformance optimizationEmbedded systemsSystem SoftwareGraphics PipelineCamera PipelineKernelDevice DriversMemory ManagementMixed RealityFirmwareISPDMAPerformance OptimizationEmbedded SystemsAOSPSystem ServicesHardware DebuggingReal-time SystemsDigital Overlays

Make your next move

Build a shortlist and prepare

Identify the requirements you can demonstrate, then choose examples from your work to discuss with the hiring team.

Review the responsibilities and requirements before adding an opening to your shortlist.

Role information can change. Confirm current details on the original application page.

Product

AI Candidate AgentCompaniesBrowse JobsDeep ProfileSkill AssessmentOpportunity Matching
Prepin.ai

© 2026 Prepin | All rights reserved.