About the role
What will you do at Welevel Studios?
Why us? Work from our studio in the heart of Munich, alongside a passionate, multidisciplinary team. Free beverages, regular team activities, and a creative, collaborative environment.
Shape a blockbuster AAA title from the ground up. Your Role Craft immersive audio experiences for our AAA survival city-building game. You will be responsible for designing dynamic soundscapes, implementing real-time audio effects, and ensuring a high-quality audio experience.
Responsibilities
- Design and implement immersive sound effects, including environment, UI, and combat sounds.
- Work with Unreal Engine's Sounds System and procedural audio tools.
- Develop adaptive sound systems that respond to gameplay and world events.
- Collaborate with programmers to implement spatial audio and real-time mixing.
- Record, edit, and mix high-quality SFX assets.
- Optimize sound design for open-world and multiplayer performance.
Requirements
- 3+ years of experience in game sound design Expertise in Unreal Engine 5 audio, Wwise, and FMOD Experience creating high-quality sound effects Experience designing procedural and adaptive audio systems Passion for soundscapes in survival and city-building games Ability to work onsite in Munich, Germany Valid EU work authorization What we offer The opportunity to work on an ambitious AAA title.
- A dynamic, fast-moving work environment.
- Competitive salary and benefits, including relocation assistance.
- A central Munich location.
Make your next move
Build a shortlist and prepare
Identify the requirements you can demonstrate, then choose examples from your work to discuss with the hiring team.
- Build a focused shortlist before you applyCompare role requirements with your experience and give each application a clear reason.
- Practice explaining your experience in an interviewRehearse your answers before meeting the hiring team.
Role information can change. Prepin can help you prepare, but does not submit an application for this role.