About the role
What will you do at Google?
MINIMUM QUALIFICATIONS:
* Bachelor’s degree in Electrical Engineering, Acoustics, Mechanical
Engineering (Acoustics focus), Computer Science, or equivalent practical
experience.
* 8 years of industry experience in audio systems engineering, acoustics,
physical acoustic design, audio system tuning, or digital signal processing
for consumer electronics or wearable devices.
PREFERRED QUALIFICATIONS:
* Master’s degree or PhD in Acoustics, Electrical Engineering, Audio Signal
Processing, or Psychoacoustics.
* Demonstrated experience in acoustic tuning of both playback (EQ, MBDRC,
speaker protection, loudness optimization) and capture (AEC, beamforming,
noise suppression) production pipelines.
* Proven track record of architecting, tuning, and shipping audio systems for
high-volume commercial wearable products (e.g., smart glasses, AR/VR
headsets, TWS earbuds, smart speakers, or hearables).
* Deep expertise in physical micro-acoustics: acoustic cavity design, porting,
acoustic mesh impedance, transducer characterization, and lumped-element/FEA
acoustic modeling.
ABOUT THE JOB:
Google's software engineers develop the next-generation technologies that change
how billions of users connect, explore, and interact with information and one
another. Our products need to handle information at massive scale, and extend
well beyond web search. We're looking for engineers who bring fresh ideas from
all areas, including information retrieval, distributed computing, large-scale
system design, networking and data storage, security, artificial intelligence,
natural language processing, UI design and mobile; the list goes on and is
growing every day. As a software engineer, you will work on a specific project
critical to Google’s needs with opportunities to switch teams and projects as
you and our fast-paced business grow and evolve. We need our engineers to be
versatile, display leadership qualities and be enthusiastic to take on new
problems across the full-stack as we continue to push technology forward.
With your technical expertise you will manage project priorities, deadlines, and
deliverables. You will design, develop, test, deploy, maintain, and enhance
software solutions.
As the Audio System Engineering Lead, you will serve as the systems architect
for acoustics, hardware co-design, and audio tuning across Google's smart
glasses and XR wearable portfolio. You will own end-to-end audio quality, both
capture and playback, across all operational modes and product form factors.
You will bridge the gap between physical acoustics, embedded DSP software, and
machine-learning-driven speech enhancement. You will navigate high ambiguity,
define technical roadmaps, establish acoustic tuning methodologies, and align
multi-disciplinary engineering teams. This position requires in-person
interviews as part of the hiring process.
For decades, the computing revolution has reshaped our world driven by
breakthroughs in compute, connectivity, mobile, and now, AI. XR team is at the
forefront of the next major leap – the convergence of AI and XR. This is more
than just new devices – it's about reimagining how we interact with the world
around us. We're building a future where lightweight XR devices like smart
glasses and headsets pair with helpful AI to augment human intelligence,
offering personalized, conversational, and contextually aware experiences.
Individual pay is determined by factors including job-related skills,
experience, and relevant education or training.
US: $262000 - $364000 (USD) + 25% bonus target + equity + benefits
Learn more about benefits at Google
[https://www.google.com/about/careers/applications/benefits/].
RESPONSIBILITIES:
* Partner with physical hardware teams to evaluate and select microphones,
speakers, amplifiers and optimize microphone array placement/orientation and
acoustic chambers under severe spatial constraints.
* Lead and guide the tuning engineering team to define KPIs and optimize
playback (DEQ, MBDRC, speaker limiters) and capture (AEC, beamforming, neural
wind noise reduction, VAD/AIT) signal processing blocks on
resource-constrained embedded architectures.
* Take ultimate accountability for overall audio quality across all XR glasses
form factors. Establish standardized quality metrics and audio tuning
practices.
* Own and drive the long-term technical roadmap and strategy for XR audio
systems. Decompose ambiguous, highly complex audio challenges into
structured, multi-team projects.
* Evaluate, select, and manage key components and IP vendors. Drive the
integration of advanced audio algorithms (e.g., Acoustic Echo Cancellation,
spatial audio, noise suppression) utilizing both in-house research and
external vendor technologies.
Which skills does this role require?
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