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engineering opportunity

Senior Software Engineer, Embedded, Pixel Graphics

You will develop and maintain GPU graphics and compute technologies across the full software stack for Pixel devices. This includes debugging kernel and user-mode issues, optimizing performance, and collaborating on future hardware and software requirements.

San Diego, California, United StatesonsiteFULL_TIME

Posted

About the role

What will you do at Google?

MINIMUM QUALIFICATIONS:

* Bachelor’s degree or equivalent practical experience.

* 5 years of experience in low level systems programming languages (e.g. C++ or

C).

* 3 years of experience developing and maintaining device drivers that

interface software with hardware.

* 3 years of experience working with embedded operating systems.

* 1 year of experience with Graphics Processing Units or GPU architecture and

its role in a system.

PREFERRED QUALIFICATIONS:

* Master's degree or PhD in Computer Science or related technical field.

* Experience specifically writing or contributing to graphics drivers.

* Experience analyzing and optimizing GPU-accelerated applications, such as

high-end games, image processing, or GPGPU applications

* Proficiency in C++, GPU Programming, and familiarity with Rust.

* Knowledge of Mobile GPU architectures and mobile-specific graphics

optimization.

ABOUT THE JOB:

Google's software engineers develop the next-generation technologies that change

how billions of users connect, explore, and interact with information and one

another. Our products need to handle information at massive scale, and extend

well beyond web search. We're looking for engineers who bring fresh ideas from

all areas, including information retrieval, distributed computing, large-scale

system design, networking and data storage, security, artificial intelligence,

natural language processing, UI design and mobile; the list goes on and is

growing every day. As a software engineer, you will work on a specific project

critical to Google’s needs with opportunities to switch teams and projects as

you and our fast-paced business grow and evolve. We need our engineers to be

versatile, display leadership qualities and be enthusiastic to take on new

problems across the full-stack as we continue to push technology forward.

As a member of Pixel's Graphics Processing Unit (GPU) driver team, you will

share ownership of the kernel GPU driver and the user-space graphics driver

stack. You will be involved in developing new features, devising performance

improvements, bringing silicon up, debugging challenging problems, and in

identifying future requirements for both software and hardware in Pixel

products.

The Platforms and Devices team encompasses Google's various computing software

platforms across environments (desktop, mobile, applications), as well as our

first party devices and services that combine the best of Google AI, software,

and hardware. Teams across this area research, design, and develop new

technologies to make our user's interaction with computing faster and more

seamless, building innovative experiences for our users around the world.

Individual pay is determined by factors including job-related skills,

experience, and relevant education or training.

The Platforms and Devices team encompasses Google's various computing software

platforms across environments (desktop, mobile, applications), as well as our

first party devices and services that combine the best of Google AI, software,

and hardware. Teams across this area research, design, and develop new

technologies to make our user's interaction with computing faster and more

seamless, building innovative experiences for our users around the world.

Individual pay is determined by factors including job-related skills,

experience, and relevant education or training.

US: $174000 - $252000 (USD) + 15% bonus target + equity + benefits

Learn more about benefits at Google

[https://www.google.com/about/careers/applications/benefits/].

RESPONSIBILITIES:

* Develop GPU graphics and compute technologies spanning the full GPU software

stack.

* Seek general solutions to problems, minimizing application or device-specific

workarounds to serve users of all Pixel devices, including in-market devices.

* Help evaluate and bring-up devices and work with product and engineering

teams to define the role and requirements of the GPU in future product

designs.

* Debug sophisticated user mode and kernel mode problems.

Which skills does this role require?

C++Embedded SystemsDevice DriversGPU ArchitectureKernel DevelopmentUser-space GraphicsPerformance OptimizationMobile GPU ArchitectureDebuggingSilicon Bring-upEmbeddedPixel GraphicsEmbedded Operating SystemsGraphics Processing UnitKernelUser-spaceHardware

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