About the role
What will you do at Apple?
Apple's Compositing, Color, and Display Software organization provides the
graphics software foundation for all of Apple's innovative products, including
iPhone, iPad, Apple TV, Mac and Apple Watch. Our goal is to enable developers
and HI designers to create exceptional visual experiences by efficiently
utilizing hardware acceleration and color technologies through compositing and
display. The technologies we develop are central to enabling enhanced
experiences across our platforms, including acceleration for Liquid Glass UI
material and presenting HDR content with the highest quality. Are you passionate
about building the rendering technologies that make interfaces feel alive? Do
you get excited about solving complex graphics challenges to deliver beautiful,
responsive experiences at scale? If creating world-class visual experiences
through innovative rendering architecture energizes you, this is your
opportunity.
DESCRIPTION
We are looking for a talented Software Engineer with rendering expertise to join
our UI Rendering team.
In this role, you will
- contribute directly to the core
- systems that manage how graphics are displayed across all Apple devices. You
- will join the UI Rendering team and gain exposure to diverse technical
- challenges across rendering configurations. You will work on core rendering
- features, platform and device-specific code. You will implement features, debug
- complex issues, and build hands-on experience across different areas of UI
- Rendering. You will collaborate with GPU driver teams, display teams and Metal
- framework engineers to understand how the pieces fit together. Our team values
- versatility, deep technical expertise and a proactive approach to problem
- solving. We work in complex Unix-based codebases, where autonomy, strong
- debugging skills and the willingness to dive deep into intricate system level
- code are essential. You will develop the ability to work across different
- technical areas, a valuable skill for your career growth. As part of the team,
- you will contribute to the Core Animation graphics compositing and rendering
- engine that powers visual experiences across iPhone, iPad, Mac, Apple TV, and
- Apple Watch. You will implement and build the graphics technologies that bring
- our user interfaces to life, from foundational compositing systems to
- cutting-edge visual effects. Working at the heart of our graphics stack, you
- will bridge the gap between creative vision and technical reality. You will
- partner directly with HI designers to prototype and productize new visual
- concepts, collaborate with framework engineers to expose powerful rendering
- capabilities, and work alongside our Metal and GPU teams to unlock the full
- potential of Apple Silicon. From next-generation material systems to
- sophisticated animation techniques, you will help shape the visual foundation
- that defines how millions experience Apple products every day.
- MINIMUM QUALIFICATIONS
- Bachelor's or Master's degree in Computer Science or related field, or
- equivalent practical experience 3+ years experience in software development 1+
- years experience with real-time rendering and computer graphics Ability to write
- code and develop complex software in C/C++ Strong debugging and triaging skills
- for complex, multi-layered systems issues Solid understanding of computer
- science fundamentals: data structures, algorithms and operating system concepts
- Foundational understanding of Operating Systems, Computer Architecture, and
- CPU/GPU programming including memory subsystems Comfortable working in
- Unix/Linux environments and using command-line tools Curiosity and drive to
- tackle complex systems and new technologies Good problem solving skills and
- attention to detail Adaptability and interest in working across different
- technical areas Experience with graphics performance analysis and optimization
- techniques Excellent collaboration skills with cross-functional teams on complex
- large-scale projects Ability to leverage GenAI to speed up development and
- increase quality
- PREFERRED QUALIFICATIONS
- Experience with Mac or iOS application development using Swift or Objective-C
- Hands-on experience with Metal or modern graphics APIs (Vulkan, DirectX)
- Experience with layer-based rendering systems or scene graph architectures
- Knowledge of color management, HDR, and wide color gamut workflows Experience
- with CPU/GPU synchronization and multi-threaded rendering architectures
- Experience with client/server or multi-process graphics architectures
- Familiarity with GPU profiling tools and performance optimization for mobile
- platforms Experience shipping consumer graphics products Experience with
- automated testing frameworks for graphics rendering
Which skills does this role require?
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