About the role
What will you do at Apple?
In this role, you will
- design, implement, and productize advanced backend
- compiler optimizations for Apple Silicon GPUs, working across the full lifecycle
- from prototyping through production shipping. You will collaborate
- cross-functionally with hardware and software teams to resolve complex compiler
- and performance challenges, driving optimizations to completion. The GPU
- compiler backend you help build ships in every Apple device with a GPU, directly
- impacting graphics, gaming, and machine learning workloads across the entire
- product line.
- DESCRIPTION
- Our GPU Compiler Backend team is responsible for the design, implementation, and
- productization of the compiler that generates optimized code for Apple Silicon
- GPUs. We build synergies with hardware and software teams, from early
- architecture exploration through production hardening and shipping, and serve as
- the last line of defense for performance and correctness before code reaches
- customers. We are seeking a skilled Compiler Backend Engineer to join our team.
- This role spans driving compiler optimization projects to completion, resolving
- complex, ambiguous production issues escalated by key partners (ProApps, Machine
- Learning, and Gaming), and contributing to the exploration of new GPU
- architecture features. You will work on an LLVM-based compiler backend that
- generates optimized GPU binaries for graphics and compute workloads across every
- Apple device with a GPU.
- MINIMUM QUALIFICATIONS
- Experience with modern C++ programming BS with 5+ years experience, MS, or PhD
- in computer science or related field Strong background in compiler backend
- technologies (LLVM preferred) Knowledge of GPU architectures and how they differ
- from CPU architectures Demonstrated autonomy and ownership resolving ambiguous,
- open-ended technical challenges Excellent written and verbal communication
- skills
- PREFERRED QUALIFICATIONS
- Hands-on experience developing LLVM-based compiler backends Experience with
- instruction selection, instruction schedulers, and register allocators for CPU
- or GPU compiler backends Experience driving production compiler issues to
- resolution in a fast-paced environment
Which skills does this role require?
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