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Apple

engineering opportunity

Apple GPU Compiler Backend Engineer

You will design, implement, and productize advanced backend compiler optimizations for Apple Silicon GPUs across the full product lifecycle. You will also collaborate with hardware and software teams to resolve complex performance and correctness challenges for graphics, gaming, and machine learning workloads.

Cupertino, California, United StatesonsiteFULL_TIME

Posted

About the role

What will you do at Apple?

In this role, you will

  • design, implement, and productize advanced backend
  • compiler optimizations for Apple Silicon GPUs, working across the full lifecycle
  • from prototyping through production shipping. You will collaborate
  • cross-functionally with hardware and software teams to resolve complex compiler
  • and performance challenges, driving optimizations to completion. The GPU
  • compiler backend you help build ships in every Apple device with a GPU, directly
  • impacting graphics, gaming, and machine learning workloads across the entire
  • product line.
  • DESCRIPTION
  • Our GPU Compiler Backend team is responsible for the design, implementation, and
  • productization of the compiler that generates optimized code for Apple Silicon
  • GPUs. We build synergies with hardware and software teams, from early
  • architecture exploration through production hardening and shipping, and serve as
  • the last line of defense for performance and correctness before code reaches
  • customers. We are seeking a skilled Compiler Backend Engineer to join our team.
  • This role spans driving compiler optimization projects to completion, resolving
  • complex, ambiguous production issues escalated by key partners (ProApps, Machine
  • Learning, and Gaming), and contributing to the exploration of new GPU
  • architecture features. You will work on an LLVM-based compiler backend that
  • generates optimized GPU binaries for graphics and compute workloads across every
  • Apple device with a GPU.
  • MINIMUM QUALIFICATIONS
  • Experience with modern C++ programming BS with 5+ years experience, MS, or PhD
  • in computer science or related field Strong background in compiler backend
  • technologies (LLVM preferred) Knowledge of GPU architectures and how they differ
  • from CPU architectures Demonstrated autonomy and ownership resolving ambiguous,
  • open-ended technical challenges Excellent written and verbal communication
  • skills
  • PREFERRED QUALIFICATIONS
  • Hands-on experience developing LLVM-based compiler backends Experience with
  • instruction selection, instruction schedulers, and register allocators for CPU
  • or GPU compiler backends Experience driving production compiler issues to
  • resolution in a fast-paced environment

Which skills does this role require?

C++Compiler BackendGPU ArchitectureInstruction SchedulingRegister AllocationPerformance OptimizationGraphicsGamingMachine LearningCode GenerationHardware-Software IntegrationApple SiliconBackendOptimizationComputer ScienceHardware ArchitectureSoftware EngineeringPerformance EngineeringPrototypingProduction Shipping

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