Children may have various reasons for not engaging in reading. It could be that the books fail to capture their interest, or they might prefer using digital devices. To address this, we could develop an interactive e-book application for kids that makes reading enjoyable and captivating. We'll name it 'InteractiBook.' This app could include animations, sound effects, and interactive games that appear at the end of each chapter. These games could consist of quizzes or puzzles related to the story, aiding children in comprehending and retaining the material they've read. To promote increased reading, we could implement a reward system within the app. The more books a child reads, the more points they accumulate, which can be exchanged for unlocking extra interactive features or receiving discounts on book purchases. Additionally, the app could offer a feature for parents to track their child's reading progress. Overall, InteractiBook transforms reading into a fun, engaging, and rewarding activity for children, likely fostering a stronger reading habit.