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Develop an application to promote reading.

Approach / Explanation

In this question, the interviewer is asking you to conceptualize and design a digital product aimed at addressing a specific issue: enhancing reading among users. This is a common product design question used to assess your problem-solving skills, creativity, user orientation, and knowledge of mobile applications. Here are some important aspects to consider in your response: Define the user and their requirements: Different user groups (children, teenagers, adults) may have varying needs, which will influence the app's functionality and design to cater to those needs. Pinpoint the core issue: Try to grasp the reasons behind the decline in reading habits today. This understanding will aid in crafting a solution that directly tackles the problem. Explore imaginative and original solutions: The interviewer wants to see if you can generate innovative ideas. Consider the viability and practicality of your solutions: While creativity is essential, it is equally important to ensure that your ideas are practical and feasible for implementation.

Suggested Answer

For many adults, time constraints can be a major obstacle to reading. To address this issue, we could develop an app that provides summarized versions of a wide range of books, which we might name "AbridgeMe." This app would distill books into essential points or summarize entire chapters into concise paragraphs, allowing users to save time while still capturing the main ideas of the text. The app could leverage AI technology for dynamic book summarization and include audiobook options for users who are on the go or multitasking. Additionally, it could feature functionalities such as bookmarking, note-taking, language translation, and customizable font sizes. Furthermore, the app could incorporate a social component, enabling users to engage in discussions about books or follow other readers to see their current reads and recommendations. In the end, this app would make reading more accessible and manageable for busy adults, while also fostering a community that encourages engagement and interest in literature.

Alternative Answer

Children may have various reasons for not engaging in reading. It could be that the books fail to capture their interest, or they might prefer using digital devices. To address this, we could develop an interactive e-book application for kids that makes reading enjoyable and captivating. We'll name it 'InteractiBook.' This app could include animations, sound effects, and interactive games that appear at the end of each chapter. These games could consist of quizzes or puzzles related to the story, aiding children in comprehending and retaining the material they've read. To promote increased reading, we could implement a reward system within the app. The more books a child reads, the more points they accumulate, which can be exchanged for unlocking extra interactive features or receiving discounts on book purchases. Additionally, the app could offer a feature for parents to track their child's reading progress. Overall, InteractiBook transforms reading into a fun, engaging, and rewarding activity for children, likely fostering a stronger reading habit.

Question Details

Difficulty & Category

Medium
product design

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Patreon

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