My initial strategy for creating an AR app for college tours would emphasize making it both educational and engaging. First, we should create a high-resolution map of the entire campus to enable the AR experience to blend seamlessly with the real-world tour. A key feature could be a guiding system that utilizes AR markers to highlight various points of interest. When users direct their device's camera at specific buildings or landmarks, the app would display pertinent information. This could include basic details such as the name and purpose of the building, as well as more interactive content like photos and videos that illustrate what occurs inside. For example, for the library, we could present video snippets of students studying, along with information about the available facilities and resources. An additional feature could be a 'Live Event Display'. This would involve linking our app with the college's databases to present real-time information to users. For instance, if the tour takes place during a class, the app could provide details about the curriculum and the professor. Finally, to introduce an exciting element that keeps users engaged, we could implement a Scavenger Hunt or Quiz focused on the college's history or traditions, where students can search for clues and items throughout the campus.