About the role
What will you do at Apple?
Play a role in bringing Apple technology to the world. We are looking for a
hardworking, dedicated, and results-oriented Generative Data Engineer. You would
join a team building simulations to test and evaluate systems and also to
generate synthetic data. Apple is where individual imaginations gather together,
committing to the values that lead to great work. Every new product we build,
service we create, or experience we deliver is the result of us making each
other’s ideas stronger. That happens because every one of us shares a belief
that we can make something wonderful and share it with the world, changing lives
for the better. It’s the diversity of our people and their thinking that
inspires the innovation that runs through everything we do. When we bring
everybody in, we can do the best work of our lives. Here, you’ll do more than
join something — you’ll add something.
DESCRIPTION
As a Simulation Generative Data Engineer, you will help develop next-generation
simulation technology powering a broad range of AI/ML efforts at Apple. You will
work on highly ambitious projects that transform ideas into production tools and
datasets used across the organization to develop new Apple products. We’re
looking for an engineer who is both practical and inventive—comfortable
experimenting with new approaches, and iterating quickly from prototype to
high-quality implementation. You will collaborate closely with engineers,
technical artists, animators, and research teams to deliver data and tools. Your
work will directly influence the scalability and quality of our simulation and
scenario generation systems, unlocking our ability to impact multiple Apple
projects.
MINIMUM QUALIFICATIONS
Master’s degree in Computer Science or related field, or equivalent practical
experience. Strong programming skills in Python, with solid software engineering
fundamentals. Experience creating 3D data with generative models, especially in
coordination with traditional approaches. Experience with 3D graphics or game
engines, including topics such as rendering, animation, scene graphs, or content
pipelines. Ability to work collaboratively with cross-functional partners
including engineers, artists, and researchers. Strong communication skills.
Familiarity with USD and it’s APIs
PREFERRED QUALIFICATIONS
Programming experience in C++ Experience with real-time simulation and game
engines (Unreal, Unity , Godot, Omniverse, custom engines). Experience with
real-time and offline rendering, ray tracing, lighting, or shading. Familiarity
with MaterialX Familiarity with machine learning workflows, especially
perception tasks, generative models, or VLMs. Knowledge of physics simulation,
sensor simulation, or physically-based modeling. Experience with
industrial/commercial simulation tools or large-scale data pipelines
Which skills does this role require?
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