About the role
What will you do at Apple?
Imagine what you could do at Apple! Everyday, new ideas have a way of becoming
extraordinary products, services, and customer experiences very quickly. Do you
bring passion and dedication to your job? If so, we are looking for individuals
like you. The Apple Media Graphics Compute Technologies (MGCT) group is at the
center of audio, video, and graphics in Apple’s innovative products, including
the iPhone, iPad, Mac, Apple Watch, AirPods, HomePod, Apple TV and Vision Pro.
MGCTs Audio team provides the audio foundation for various high profile features
like Spatial Audio, Siri, FaceTime, Audio for Games, media capture, playback and
API’s for third party developers to enrich our platforms. The team is looking
for talented engineers who are passionate about championing the performance and
user experience of audio feature and products used by millions of customers.
DESCRIPTION
The Audio DSP Software team is responsible for hosting Apple’s audio algorithms
across iOS, macOS, watchOS, tvOS and visionOS. As a member of the Audio DSP
Software team, you will help solve problems, help build out new features and
capabilities, help productize and integrate our advanced audio algorithms, and
provide developer-facing APIs for audio applications. You must be a self-starter
with excellent communication skills, attention to detail and a knack for solving
problems creatively. The fast-paced nature of the job requires that you be able
to work well under pressure. We are seeking someone who is passionate about
audio and is interested in improving the quality of audio experience for our
customers and our developers
MINIMUM QUALIFICATIONS
Extensive experience in modern C++ Knowledge in signal processing principles
Excellent debugging/troubleshooting skills
PREFERRED QUALIFICATIONS
Experience in Swift or Objective-C Experience in developing realtime or
performance-critical applications Experience in audio technologies
Which skills does this role require?
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